World War Backgammon
How does co-op work?
- One player starts a game as a 2-player game and plays two available battles
- Next player starts a game with that player's play code and plays the next two battles
- Each player plays the last remaining Battle of the Somme to determine the outcome
Players can each play at their own skill level.
How do you win?
If the majority of battles are won by the Allies, you win!
Do you have a comment why you force the player to be the Allies?
See last question.
Where's the code?
The code is available here. The front-end effectively interacts with gnubg as a separate program. The backend is written in C/C++/Emscripten while the front-end is written using JavaScript/ct.js/PIXI.js. The front-end writes to standard input and reads from standard output to complete and present moves to the user.
This separation means the front-end is not covered by the GNU General Public License v3. However I would like to release a GPL-covered version of the front-end soon. If you can't wait, the code is not minified (as are a fair chunk of my games): so you can simply read it that way.
What are the six open game art assets?
- https://opengameart.org/content/dialog-box-0
- https://opengameart.org/content/cinematic-arabian-princess
- https://opengameart.org/content/game-over-theme
- https://opengameart.org/content/success-stinger
- https://opengameart.org/content/tiny-texture-pack-2
- https://opengameart.org/content/boardgame-pack and https://opengameart.org/content/board-game-info
Was it easy? Just a matter of adding a simple UI? Nothing went wrong? Finished with plenty of time? No crunch?
Nope! It's why this page is such a mess. The front-page art is terrible. There's no sample code. There's no screenshots.
Status | In development |
Platforms | HTML5 |
Author | markmehere |
Genre | Strategy |
Made with | ct.js, PixiJS |
Tags | Board Game, World War I |
Average session | About an hour |
Languages | English |
Inputs | Mouse |
Multiplayer | Ad-hoc networked multiplayer |
Comments
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I have never played backgammon and appreciate that you added a beginner difficulty. Playing this game gave me an opportunity to at least learn the basics and get an extremely satisfying experience of understanding of why I was able to move certain pieces and how that corresponded with winning and losing. Your gui is extremely polished and a joy to interact with! The WW1 theme further inspires me to understand the game as it provides a clever allegory to the logistics of war within individual battles across a grand scale.
Thank you Dubya - positive comments keep me going!